Graphically Powerplay doesn't make anything like an interesting use of the Amiga's capabilities. Things become almost pointlessly difficult when you barely have time to read the question before you are timed out. When playing the computer, the reaction time you are allowed as the game progresses gets shorter and shorter. As a strength factor is added to a character each time a question is correctly answered it becomes a question of manoeuvring your strongest pieces to take on challenges. Correctly answering a question allows you to move a selected character to an adjacent square the objective being to eliminate your opponents' pieces from the courtyard by landing on their squares and engaging in a challenge.Ī challenge, since you asks, consists of the two players competing against each other to answer questions the first player to gain a three question advantage wins and the loser's piece is removed. Play is based on a checkerboard of coloured squares, which we are reliably informed is in a courtyard in the Temple of Apollo.Įach square represents an area of knowledge - general, leisure, science or history/ geography. Up to four players choose teams from Greek mythology with which to engage in a contest of knowledge. Powerplay is a version of the traditional pub quiz machine, with more than a passing reference to Role Playing Games.
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